Designing the complete digital ecosystem of one of Seattle’s most iconic landmarks.

  • Travel & Entertainment
  • 2024–2025
  • Senior Product Designer
  • Web / Kiosk / Tablet
Space Needle

01The invite

Space Needle brought me in to design tablet interfaces for their in-tower camera experiences: Oculus Selfie, Halo Selfie, SkyHigh, and more. What started as a focused UI project evolved into a long-term partnership across the entire digital product ecosystem.

02What followed

The Space Needle had multiple disconnected digital touchpoints, including in-tower tablets, ticketing kiosks, web purchase flows, box office tools, and internal management systems, each built independently without a unified design language or experience logic.

03The outcome

Over the course of the engagement, I redesigned and unified the entire ecosystem: camera experience tablets, ticketing kiosks, web purchase flows, box office interfaces, an internal management platform, and Spacebook, all adapted for partner attractions Chihuly Garden and Glass and Seattle Top Tix.

Senior Product Designer

I was brought in as Senior Product Designer to design tablet interfaces for Space Needle’s in-tower camera experiences, and ended up staying for over a year as the scope expanded to cover every digital touchpoint the attraction operates, from guest-facing kiosks and web flows to the internal platform that runs day-to-day operations.

Across the engagement I worked on six distinct products serving three very different audiences: tourists experiencing the tower for the first time, on-site staff handling ticketing and sales, and operations managers controlling pricing, inventory, and scheduling across all channels. Each product had its own context, constraints, and success criteria, and all of them had to work together as a single coherent ecosystem.

What I owned

  • In-Tower Camera Tablet UI
  • Ticketing Kiosk Redesign
  • Web Purchase Flow
  • Box Office Interface
  • Internal Management Platform
  • Spacebook (Web & Tablet)
  • Partner Platform Adaptation

With whom

  • Product Management
  • Engineering
  • Operations Team
  • Marketing

How I worked

  • End-to-end product design
  • Multi-platform thinking
  • Cross-functional collaboration
  • Iterative delivery
  • Partner adaptation
  • Research-informed decisions
Space Needle ticketing kiosks
Space Needle in-tower experiences
Space Needle web and box office
Space Needle management platform

In-Tower Camera Experiences

My first project at Space Needle was designing tablet interfaces for three distinct in-tower camera experiences. Each had its own context, camera setup, and guest flow, but all shared the same constraint: it had to work for anyone, instantly, with no prior experience.

  • Oculus Selfie: overhead shot looking straight down through the iconic glass oculus stairs
  • Halo Selfie: 360° camera experience on the outer observation ring
  • SkyHigh Selfie: photo experience at 520 feet on the open-air deck
  • Touchscreen tablet UI designed for guests of all ages and tech familiarity
  • Instant photo preview and delivery to the SpaceBook app
  • Optimized for high-traffic, fast-paced guest interactions
Designing the magic inside the tower

Ticketing Kiosks

Self-service ticketing for one of Seattle’s busiest attractions, redesigned for speed, clarity, and two very different kiosk formats. The design had to handle everything from a single adult ticket to complex group bookings, without friction.

  • Full redesign of standard ticketing kiosk UI
  • New large-format kiosk interface for high-traffic entry points
  • Streamlined ticket selection, date picking, and checkout flow
  • Accessibility-first design for diverse guest demographics
  • Consistent experience across both kiosk form factors
  • Designed for speed, with average transaction time reduced significantly
Reimagining self-service ticketing

Web Purchase Flow

The web purchase flow had to convert visitors into buyers on desktop and mobile, for guests planning ahead and for last-minute purchases. Clear pricing, smooth checkout, and zero unnecessary steps.

  • End-to-end web ticketing flow for Space Needle
  • Responsive design across desktop and mobile
  • Date and time selection with real-time availability
  • Add-on experiences integrated into the purchase flow
  • Streamlined checkout with minimal drop-off points
  • Optimized for both planned visits and impulse purchases
Tickets online, on any device

Box Office

The box office interface is used by Space Needle staff every single day for selling tickets, handling modifications, managing groups, and processing payments at the counter. Speed and reliability were non-negotiable.

  • POS interface designed for on-site staff at the ticket counter
  • Fast ticket lookup, date and time modification, and cancellation flows
  • Group booking and multi-ticket management in a few taps
  • Bundle and promo discovery, so staff can quickly find the best option for each guest
  • Real-time availability and capacity visibility across all sessions
  • Integrated payment processing across multiple tender types
Designed for the people on the ground

Internal Management Platform

The management platform gives Space Needle operations teams full control over every variable that affects the guest experience: pricing, inventory, schedules, discounts, bundles, and real-time sales data across all channels.

  • Pricing configuration by month, week, day, and individual time slot
  • Ticket inventory and capacity management per channel
  • Bundle, package, and discount configuration
  • Real-time sales tracking across kiosks, web, and box office
  • Schedule management for experiences, sessions, and time slots
  • Role-based access for managers and operations staff
Powering operations behind the scenes

Partner Platforms

Every product designed for Space Needle was adapted for two partner attractions: Chihuly Garden and Glass, and Seattle Top Tix. Same underlying logic, same component architecture, completely different brand expressions.

  • Kiosk UI adapted for Chihuly Garden and Glass
  • Kiosk UI adapted for Seattle Top Tix
  • Web purchase flow adapted for both partner platforms
  • Brand token system enabling full visual differentiation
  • Shared component architecture across all three brands
  • Partner onboarding accelerated through reusable foundations
One foundation. Three brands.

What began as a tablet UI project became a full digital ecosystem redesign, spanning customer-facing experiences, partner platforms, and internal operations across one of America’s most iconic attractions.

  1. 6+

    Products designed

    Camera tablets, kiosks, web flows, box office, management platform, and Spacebook.

  2. 3

    Brands covered

    Space Needle, Chihuly Garden and Glass, and Seattle Top Tix, all sharing unified design foundations.

  3. 2

    Kiosk formats

    Standard and large-format ticketing kiosks, both redesigned from the ground up.

  4. 1

    Design system

    One unified foundation powering all touchpoints across all three brands.

  1. Designing for tourists means designing for people who have never used your product before, and may never use it again. Clarity and speed are everything.

  2. When one design system powers three brands, the architecture decisions you make early determine how much freedom, or constraint, every team has later.

  3. The internal tools that staff use every day matter just as much as the customer-facing ones. A well-designed back-office makes the whole guest experience better.

Next case

The same desk at night, the chair pushed back and the screen left on.

vlgolo1996@gmail.com

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