A product designer who started with a sketchbook and grew into leading complex, multi-platform products.

  • Available for new projects
  • Kyiv, Ukraine
  • Senior Product Designer
  • 10+ years · Web / Mobile
Vlad at work, laptop open in a shared office

I came to product design through art. Composition and craft came first; product, systems and business thinking grew out of them, one project at a time.

  1. 01Art school

    Where it started: years of drawing, painting and composition. I learned to look closely, to notice light, proportion and rhythm, and to keep reworking something until it holds together.

  2. 02Graphic Design

    A Bachelor’s degree in Graphic Design turned taste into method. Visual communication, typography and grids, and the idea that design is a way to solve a problem, not to decorate it.

  3. 03Freelance

    Real clients while still at university. Briefs, deadlines and feedback taught me ownership, and that the work only counts once it ships and does its job for the business.

  4. 04Digital products

    From single screens to whole flows across web and mobile. Interfaces stopped being pictures and became journeys, states and edge cases that real people move through.

  5. 05Product design

    Research, strategy and design systems joined the craft. I started with the problem and the metrics, then shaped the solution with product and engineering around them.

  6. 06Lead

    Today I own the design direction of complex, multi-platform products: framing problems, aligning stakeholders, building systems that scale and helping other designers grow.

  1. 01Years of experience

    10+

    A proven track record of designing and launching digital products across multiple industries.

  2. 02Projects launched

    40+

    Delivered web and mobile products from concept to launch in startups and enterprise teams.

  3. 03Industries shaped

    15+

    From investment platforms and retail systems to SaaS products, education platforms and enterprise solutions.

  4. 04Product Designer

    Senior

    Driving product strategy, UX direction and execution.

  1. Jul 2016 – Mar 2018UI/UX

    UI/UX DesignerRemote

    Wandr

    Designed websites and mobile apps for client projects and early-stage startups, from user flows to final UI.

    • UX Design
    • User Flows
    • Information Architecture
    • Wireframing
    • Prototyping
    • Web & Mobile
  2. Sep 2018 – Apr 2023Product Design

    Product DesignerRemote

    BitterBrains

    First and only designer at a developer education company (Vue School, Mastering Nuxt, official Vue.js Certification). Joined a team of 5 and stayed while it grew to 30+.

    • EdTech
    • SaaS
    • User Research
    • Design Systems
    • Developer Handoff
    • End-to-End Design
  3. Dec 2022 – Jun 2025Complex Systems

    Senior Product DesignerContract

    SPD Tech

    Designed products for clients in the US, Australia and Mexico: Space Needle ticketing, Notary HUB, Dan-Mon Fairwind CRM. First mentoring of another designer.

    • Product Design
    • Complex Workflows
    • Cross-platform
    • Product Strategy
    • Digital Products
    • Mentoring
  4. Jun 2024 – Aug 2025Product Thinking

    Senior Product DesignerPart-time

    Fozzy Group

    Core team of the Silpo back office. Grew and maintained the back-office design system used by other product teams.

    • Enterprise Products
    • Retail Operations
    • Workflow Optimization
    • Process Simplification
    • Data-heavy Interfaces
  5. Jun 2025 – Jul 2026Lead

    Lead Product DesignerRemote

    SmartCrowd

    Redesigned the whole regulated investment platform on web and mobile in 5 months, from a new design system to production. New user sign-ups grew 20% after the onboarding redesign.

    • Product Leadership
    • Fintech
    • Investment Platform
    • Cross-platform

  1. 01Understand first

    Before any screen, I get to the real problem: who it hurts, what the business needs and what we already know. Good design starts with the right question.

  2. 02Make it smaller

    Big problems hide simple decisions. I break the work into pieces we can reason about, test and ship, so progress is visible early.

  3. 03Decide together

    Product, engineering and stakeholders come in early. When opinions collide, research and data settle it, not the loudest voice in the room.

  4. 04Ship and learn

    Launch is the start, not the finish. I measure what shipped, learn from real use and keep improving the product and the system behind it.

Design

  • Figma
  • FigJam
  • Framer
  • Mobbin
  • Protopie
  • Principle
  • Adobe Creative Suite

Design Systems

  • Storybook
  • Design Tokens
  • Variables
  • Component Libraries
  • Documentation
  • Accessibility

Research

  • User Interviews
  • Maze
  • Usability Testing
  • Surveys
  • Competitive Analysis
  • Journey Mapping

Analytics

  • PostHog
  • SQL
  • A/B Testing

Collaboration

  • Jira
  • Notion
  • Confluence
  • Slack
  • Workshop Facilitation
  • Stakeholder Management

AI

  • ChatGPT
  • Claude
  • Figma Make
  • Generative AI Tools
Portrait, sitting, smiling
On the slopes, snowboard in hand
At the Louvre pyramid in Paris
Sitting under the arches in Valencia
Looking over the bay in Kotor
The same desk at night, the chair pushed back and the screen left on.

vlgolo1996@gmail.com

Have a product problem worth solving?

Tell me what you’re working on.

Let's talk

Tell me a little about your product or role, and I'll get back to you within a day.

Download CV